I understand, that an "in-house" solution is just a pile of code, so some work is required to improve the code, write documentation, examples, tests, add support of new platforms (Linux, MacOS) etc. Now I want to share my work with others so people can use it for their own work. Astral Heroes (Win) - Steam page, Game siteĪll these games were made using my Apus Game Engine - a cross-platform game engine (Windows / iOS / Android) which I'm developing since 2004.Spectromancer (Win/iOS) - Steam page, Game site, AppStore.I'm making games using Delphi/Object Pascal language. I'm Ivan Polyacov - an indie game developer from Belarus.
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